Note: All components from the TMS VLC UI Pack can now be found here.
Introduced as an integral part of the TMS Smooth Controls bundle, TAdvSmoothTileList is a VCL component whose purpose is to create and display animated tiles that you can customize according to your needs, regardless of whether you aim for complex, hierarchic looks.
It should also be pointed out that sub-tiles can be created for each tile in part, and navigation should be hassle-free. In support of this also comes the header and footer navigation along with the programmatic interaction.
Aside from that, you may want to know that custom drawings can be created, and gradients with opacity can be handled as well, all of these favoring a highly customized appearance. Rows and columns are available for you to use whereas the so-called PageCount functionality should let you know the number of pages that you have at your disposal.
As regards the states of your tiles, there are multiple options, namely normal, maximized, hover, and selected, and deleting or moving tiles is possible without leaving them, once again proving the VCL component’s focus on productivity.
Last but not least, developers might also be interested in the fact that HTML-formatted text is supported, and connecting TAdvSmoothTileList to separate visualizer components is possible.







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TAdvSmoothTileList Cracked Accounts is a component for creating animated tile-based lists that will fit any project.
It is accompanied with its own VCL tabstrip, but also functions on its own.
The displayed tiles, all of which can be modified, will change when a new image is rendered and the coordinates of each tile are as well updated.
In terms of use, this means that you can quickly make animated tiles out of any image.
However, you’ll need to create some images to work with, either because of the nature of your tiles, or to use the gradients and transparency that will support your tiles in particular.
In the case of animation and support for arbitrary images, you’ll find VCL’s DWM support handy. In addition, Delphi also comes with a VCL component for every possible task, and TAdvSmoothTileList is no exception.
More specifically, in addition to the standard features that are usually used for custom components, you’ll find all the advanced stuff you might need to make an animated tile-based list.
For those of you who need to create complex lists, TAdvSmoothTileList may be what you’re looking for, for the example we’ll be creating is as follows:
Below is a programmatic example of how TAdvSmoothTileList works, let’s have a look at this:
The program shown above is implemented with two TAdvSmoothTileList components, and each component has been assigned a couple of images that are basically the backgrounds of each tile.
The two components are ordered so that the one on top of the other has its coordinates set at (-1, -1).
The image to be used with the tile at (-1, -1) is simply a gray background, and the one for the tile at (1, 1) is a colored rectangle.
The first component also serves as the tab-strip for TAdvSmoothTileList, and it has been given the label TileList1.
The second component has no label, and it has its tab-strip placed so that it coincides with the tab-strip of TileList1.
For each tile, the coordinates are set to (x, y), and the value of the spacing between each tile is 1.
Also, for those of you who aren’t familiar with the layout options, there are three states to choose from, normal, max

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The PowerMask technology is our own in-house idea for automatically masking holes in a PowerPoint slide template. It has been in development since early 2006. At the time, PowerMask was a plugin for PowerPoint 2007. In 2008, PowerMask became a plugin for the PowerPoint 2010 API, and since then, it has continued to grow.
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TPresentation is a comprehensive presentation engine for PowerPoint presentations. It covers a wide range of features from very simple slideshows to hi-resolution graphics and 3D animations, allowing you to create stunning presentations for Microsoft PowerPoint 2007, 2010 and OpenOffice Impress, and Flash/Flex, HTML and Flash/Flex, HTML and Flash/Flex, HTML and Adobe Flash Professional CS4.

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In Windows, you have dozens of tiles available, and this can be a major hassle given the way that you have to navigate to the desired folder in order to pick out just one. Unless, that is, you choose to use a Windows-based tool like TMS Smooth Controls, which has a lot to offer in terms of making life simpler for you.
TAdvSmoothTileList was introduced as a new way to address the issue of creating animated tiles while making use of the tools that you already have at hand. Its most primary characteristic is that it supports very basic integration within the VCL scene, which means that there will be no major issues when wanting to create the component. In terms of creating animated tiles, this component does not demand anything more than a reference to a small Windows DLL, which in turn is yet another reason why it won’t create any problems for you in terms of getting it to work.
In line with the above, it should also be added that the customization of TAdvSmoothTileList is based on your own needs, and the creation of these has to be done manually. What this means is that you will have to take into consideration all of the things that you want to include in the animated tile, as well as how they should be organized so that the tile is not overloaded with data and remains easy to use at all times.
At the same time, you will be able to use TAdvSmoothTileList as a barebone element, and this will be ideal for applications that do not require a lot of customization. This is also the case for all of the APIs that TAdvSmoothTileList provides, and each and every one of them will work in the same way, which is to say that you will be able to add, delete, move, show, hide, and maximize the tiles that you have in your project. It should be pointed out that you will be able to find the styles that you want to use during this process, and multiple colors and textures can be assigned as well.
Aside from that, once again we have that we need to be able to create sub-tiles for each tile, and the TileCount property will indicate how many pages of these you have in your project. In terms of reading the state of your tiles, you will be able to get the value of selected, selectedMinimized, selectedMaximized, hover, minimized, and maximized, and these can be read individually or along with the total

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System Requirements:

Windows 8.1 (64-bit)
OS: Windows 7, 8, 8.1 (64-bit)
Processor: Intel® Core™ i3-2100 3.1GHz
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® GTX 970 or AMD Radeon™ R9 290 (2 GB VRAM)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound Card: DirectX 11 Compatible
Screen Resolution: 1280 x 1024

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